lurkertech.com → Lurker's Guide Welcome to the Lurker's Guide to Video, a repository for the little-known, undocumented knowledge that you need in order to write any sort of useful video software. The Lurker's Guide began in the 1990s as a guide to video software on SGI (Silicon Graphics) machines. Although SGI is long gone, several of the articles continue to be popular and relevant as they explain videosyncrasies that still apply today; you can find those articles just below, followed by the original SGI Lurker's Guide. | ||||
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Guide | Here's some popular Lurker's Guide material, updated for modern video standards: | |||
What every programmer must know about 480i, 576i, 1080i, and 720p. | ||||
What is interlaced video and why do I care? Field dominance? Kinky... | ||||
I can't believe we still have to deal with non-square pixels! | ||||
Understand the different flavors of timecode used for video. | ||||
SGI Guide | Here's the original Lurker's Guide to Video for SGI machines.HistoryThe Lurker's Guide began in the 1990s as a guide to video software on SGI (Silicon Graphics) machines. Specifically, we (the Lurkers) were lowly engineers eking out an existence deep in the bowels of the corporate machine, and we created the Guide as a sort of renegade movement so that we could leak crucial development info out to our third-party developers without it first being dumbed to meaninglessness by the Tech Pubs department, or censored by the corporate PSFP (Positive Spin Filtration Process).The name is a reference to the lowly poor folk who squat in the dark lower decks of the spaceship on the sci-fi series Babylon 5. The Lurker's Guide to Video on SGI MachinesWelcome to the Lurker's Guide, a repository for the little-known, undocumented knowledge that you need in order to write any sort of video app on SGI machines. This Guide is not for the squeamish. Some of the material contained in here may be too graphic, or possibly even too useful, for the average educated computer science professional. We hear that some of this information might even survive the PSFP (Positive Spin Filtration Process) and make it into official documentation.This collection of documents does not represent SGI, and is not an official SGI publication. The entire contents of this document are the personal observations, and/or opinions, of the lurkers. All errors and opinions in it are ours alone. SGI makes no guarantees about anything in this document. Neither do the lurkers. You use it at your own risk. Video on SGI and in General: Concepts, Definitions and Parameters
Tips for Writing SGI Video Applications
SGI Video Devices
Video and OpenGL on O2
Related Non-video Topics
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Support This Site | Has this site helped, informed, or amused you? Please support my work and ongoing site improvements in one of these ways: | |||
Use your credit card or PayPal to donate in support of the site. | ||||
Use this link to Amazon—you pay the same, I get 4%. | ||||
Learn Thai with my Talking Thai-English-Thai Dictionary app: iOS, Android, Windows. | ||||
Experience Thailand richly with my Talking Thai-English-Thai Phrasebook app. | ||||
Visit China easily with my Talking Chinese-English-Chinese Phrasebook app. | ||||
I co-authored this bilingual cultural guide to Thai-Western romantic relationships. | ||||
Copyright | All text and images copyright 1999-2023 Chris Pirazzi unless otherwise indicated. | |||
Welcome to the Lurker's Guide to Video, a repository for the little-known, undocumented knowledge that you need in order to write any sort of useful video software.
The Lurker's Guide began in the 1990s as a guide to video software on SGI (Silicon Graphics) machines. Although SGI is long gone, several of the articles continue to be popular and relevant as they explain videosyncrasies that still apply today; you can find those articles just below, followed by the original SGI Lurker's Guide.
The name is a reference to the lowly poor folk who squat in the dark lower decks of the spaceship on the sci-fi series Babylon 5.
This collection of documents does not represent SGI, and is not an official SGI publication. The entire contents of this document are the personal observations, and/or opinions, of the lurkers. All errors and opinions in it are ours alone. SGI makes no guarantees about anything in this document. Neither do the lurkers. You use it at your own risk.
Time and Synchronization on SGI Machines
Case Study: Uncompressed Video Disk I/O
Hints for Direct Sony-Style RS-422 Deck Control